Keeping Instagram up with over a million new users in twelve hours
On Tuesday we launched Instagram for Android, and it’s had a fantastic response so far. The last few weeks (on the infrastructure side) have been all about capacity…
The art of scaling on the fly. Kudos to Instagram and its non-existant downtime!
Today I’m starting a small experiment: how long can a “homo digitalis” survive without the plethora of social networks, profiles and tools used every single day (and every day more)?
We, the new humans: a collection of profiles, thumbs-ups, pins, badges, karmas and retweets. What we eat, what we see, where we go, what we wish - it’s all there (here), not just for anyone to see (and profit over), but actually exposed and celebrated as an integral part of who we are. I’m pretty sure most people would never admit that (and swear by their Instagram profile that they “only social-network socially”). Well, mister, this one here is feeling a wee bit too fat right now and is no ashamed to admit. Hi, I’m Hervalicious, and I had my last Like just a couple of minutes ago.
So there: setting counter to zero. The objective of the “no-share” diet: no likes, shares, check-ins, badges or photos for (at least) a week. An occasional tweet is allowed (you can’t get thin all of a sudden, ya know?), as is posting on this “dear diary”.
Please retweet. There you go, take a badge with that Sushi.
The anatomy of an iPhone game. Pretty clever writeup!
This weekend I started work on my first full blown game for the iPhone. I’m not ready to share the details of what the game will be specifically as I’m sure these will change dramatically over the coming weeks. All I’m sure on is it will be a platform game built with Corona SDK.
To get me started…
(Source: diaryofanappdeveloper)